Interactive Art 9: Infinity
Infinity Room - [TIEE] from Refik Anadol on Vimeo.
"Infinity" is an immersive environment project by Refik Anadol. The project is an integral part of artist’s ongoing ‘Temporary Immersive Environment Experiments’ which is a research on audio/visual installations by using the state called immersion which is the state of consciousness where an immersant’s awareness of physical self is transformed by being surrounded in an engrossing environment; often artificial, creating a perception of presence in a non-physical world.
In this project light is the major element in the experiment, used to blur and interconnect the boundaries between the two realms actual/fictional and physical/virtual. It signifies the threshold between the represented space created by the projection technology, and the physical space where the viewer stands. The project discusses the inherent spatial qualities of immersive virtual environments and their effect on the exposed person. This project intends to question the relativity of perception and how it creates the apprehension of our surroundings. Rather than approaching the medium as a means of escape into some disembodied techno-utopian fantasy, this project sees itself as a means of facilitating a temporary release from our habitual perceptions and culturally biased assumptions about being in the world, to enable us, however momentarily, to perceive ourselves and the world around us freshly.
"Infinity" is an immersive environment project by Refik Anadol. The project is an integral part of artist’s ongoing ‘Temporary Immersive Environment Experiments’ which is a research on audio/visual installations by using the state called immersion which is the state of consciousness where an immersant’s awareness of physical self is transformed by being surrounded in an engrossing environment; often artificial, creating a perception of presence in a non-physical world.
In this project light is the major element in the experiment, used to blur and interconnect the boundaries between the two realms actual/fictional and physical/virtual. It signifies the threshold between the represented space created by the projection technology, and the physical space where the viewer stands. The project discusses the inherent spatial qualities of immersive virtual environments and their effect on the exposed person. This project intends to question the relativity of perception and how it creates the apprehension of our surroundings. Rather than approaching the medium as a means of escape into some disembodied techno-utopian fantasy, this project sees itself as a means of facilitating a temporary release from our habitual perceptions and culturally biased assumptions about being in the world, to enable us, however momentarily, to perceive ourselves and the world around us freshly.
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